
Iconic planets like Tatooine, Hoth, and Endor, or smaller locales like Mos Eisley, the Death Star, or Jabba's Palace, would all make wonderful locations for Star Wars characters to duke it out in. Go to town (and swamp, and forest, and desert) You have some of the best location design in film history. If so, theres a vast swathe of lore to play around with. A developer could easily take a similarly experimental concept into a Star Wars game, assuming Disney signs off on it. The same studios Injustice provides an excellent opportunity to mash together a unique storyline between alternate DC universes, thus creating situations where otherwise discordant character combinations can seamlessly share screen space. Mortal Kombat X isnt the most captivating single-player campaign but it follows the lore of the series closely, something NetherRealm has been careful to manage over the years. NetherRealm has done an admirable job in putting together coherent story modes in its fighting games of late. Though wed need a better treatment than that seen in Capcoms usually lackluster storytelling. With a whole galaxy and three different eras to play with, anything is possible, but in order to plausibly throw all of these Star Wars combatants into one game, the simplest scenario would be something utterly fantastical like Capcoms Vs. Turn all that lore into a compelling story modeįighting game stories are traditionally dumb, but practically speaking, there are countless scenarios one could use in a Star Wars fighter to make it interesting. Bison role, while Chewbacca would seem a natural fit as the Zangief-style grappler. In terms of other fighting game character templates, Darth Vader could play the meaty, powerful M.

How do Wookies fight Sith Lords? How do bounty hunters fight Jedi? Luke Skywalker could certainly play the part of Ryu, a solid balance of offense with defense, whereas faster, more aggressive characters like General Grievous and Yoda might prove to be more capable rushdown fighters using offense as their best defense. Looking at the roster in more general terms, we need to start thinking about fitting character archetypes. Taking it a step further, imagine the possibilities of light and dark side versions of characters, similar to Street Fighters Ryu and Evil Ryu. NetherRealm Studios did a fantastic job of fashioning a roster of old and new characters in Mortal Kombat X, giving each three different variations to make them unique in themselves, and more suited to different individuals play-styles. The resurgence of fighting games has seen developers finding increasingly creative ways to design eclectic moves and fighting styles.
